Passing planes and other whoosh sounds

I always assumed that the recognisable 'whoosh' sound a plane or helicopter makes when passing overhead simply comes from the famous Doppler effect. But when you listen closely, this explanation doesn't make complete sense.

(Audio clipped from freesound - here and here)

A classic example of the Doppler effect is the sound of a passing ambulance constantly descending in pitch. When a plane flies overhead the roar of the engine sometimes does that as well. But you can also hear a wider, breathier noise that does something different: it's like the pitch goes down at first, but when the plane has passed us, the pitch goes up again. That's not how Doppler works! What's going on there?

Comb filtering.

Let's shed light on the mystery by taking a look at the sound in a time-frequency spectrogram. Here, time runs from top to bottom, frequencies from left (low) to right (high).

We can clearly see one part of the sound sweeping from right to left, or from high to low frequencies; this should be the Doppler effect. But there's something else happening on the left side.

The sound's frequency distribution seems to form a series of moving peaks and valleys. This resembles what audio engineers would call 'comb filtering', due to its appearance in the spectrogram. When the peaks and valleys move about it causes a 'whoosh' sound; this is the same principle as in the flanger effect used in music production. But these are just jargon for the electronically created version. We can call the acoustic phenomenon the whoosh.

The comb pattern is caused by two copies of the same exact sound arriving at a slightly different times, close enough that they form an interference pattern. It's closely related to what happens to light in the double slit experiment. In recordings this often means that the sound was captured by two microphones and then mixed together; you can sometimes hear this happen unintentionally in podcasts and radio shows. So my thought process is, are we hearing two copies of the plane's sound? How much later is the other one arriving, and why? And why does the 'whoosh' appear to go down in pitch at first, then up again?

Into the cepstral domain.

The cepstrum, which is the inverse Fourier transform of the estimated log spectrum, is a fascinating plot for looking at delays and echoes in complex (as in complicated) signals. While the spectrum separates frequencies, the cepstrum measures time, or quefrency – see what they did there? It reveals cyclicities in the sound's structure even if it interferes with itself, like in our case. In that it's similar to autocorrelation.

It's also useful for looking at sounds that, experientially, have a 'pitch' to them but that don't show any clear spectral peak in the Fourier transform. Just like the sound we're interested in.

Here's a time-quefrency cepstrogram of the same sound (to be accurate, I used the autocepstrum here for better clarity):

The Doppler effect is less prominent here. Instead, the plot shows a sweeping peak that seems to agree with the pitch change we hear. This delay time sweeps from around 4 milliseconds to 9 ms and back. Note that the scale: higher frequencies (shorter times) are on the left side this time.

Now why would the sound be so correlated with itself with this sweeping delay time?

Ground echo?

Here's my hypothesis. We are hearing not only the direct sound from the plane but also a delayed echo from a nearby flat surface. These two sound get superimposed and interfere before they reach our ears. The effect would be especially prominent with planes and helicopters because there is little in the way of the sound either from above or from the large surface. And what could be a large reflective surface outdoors? Well, the ground below!

Let's think about the numbers. The ground is around one-and-a-half metres below our ears. When a plane is directly overhead, the reflected sound needs to take a path that's three metres longer (two-way) than the direct path. Since sound travels 343 metres per second this translates to a difference of 9 milliseconds – just what we saw in the correlogram!

Below, I used GeoGebra to calculate the time difference (between the yellow and green paths) in milliseconds.

When the plane is far away the angle is shallower, the two paths are more similar in distance, and the time difference is shorter.

It would follow that a taller person hears the sound differently than a shorter one, or someone in a tenth-floor window! If the ground is very soft, maybe in a mossy grove, you probably wouldn't hear the effect at all; just the Doppler effect. But this prediction needs to be tested out in a real forest.

Here's what a minimal acoustic simulation model renders. We'll just put a flying white noise source in the sky and a reflective surface as the ground. Let's only update the IR at 15 fps to prevent the Doppler phenomenon from emerging.

Whoosh!

Some everyday whooshes.

The whoosh isn't only associated with planes. When it occurs naturally it usually needs three things:

  • a sound with a lot of structure (preferably a hissy or breathy noise)
  • an unobstructed echo from a closeby surface
  • and some kind of physical movement.

I've heard this outdoors when the sound of a waterfall was reflecting off a brick wall (video); and next to a motorway when the sound barrier provided the reflection. You can hear it in some films – for instance, in the original Home Alone when Kevin puts down the pizza box after taking a whiff (video)!

You can even hear it in the sound of thunder when lightning hits quite close. Nothing is physically moving in this case; but it might be caused because a 'bang' is created simultaneously along a very long path but sound only travels so fast.

Try it yourself: move your head towards a wall – or a laptop screen – and back away from it, while making a continuous 'hhhh' or 'shhh' noise. Listen closely but don't close your eyes, you might bump your nose.

Where have you encountered the whoosh?

A simple little plot.

Finally, if you have JavaScript turned on you'll see (and hear) some more stuff in this blog post. In the interactive graph below you can move the aeroplane and listener around and see how the numbers change. The 'lag' or time difference we hear (orange arrow) comes from how much farther away the reflected virtual image is compared to the real aeroplane. For instance, when it's right above, the copied sound travels 3 meters longer. In the lower right corner, the 'filter' spectrum up to 4.5 kHz is also drawn. The circles are there to visualize the direct distance.

FAQ

I get many questions that point out that planes have two of something: two engines, two ends in one engine, etc... This is a red herring for two reasons. 1) The sound is not just associated to jet engines or even planes at all; 2) The sounds would have to be nearly identical for interference to happen. Random wind noise can't created phase-coherent sounds from two independent sources. Some discussion in the comments below.

29 comments:

  1. That’s what you hear when deadlines fly by, love that sound.

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  2. Blah Blah Blah

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  3. I first discovered you with your talk for the CCC (I think?) about decoding RDS and it was fascinating. You're curious about things and investigate deep down to understand why/how. And I like the way you explain complex things in simple terms.
    Thanks for your posts!

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  4. If a difference of 3 metres can cause this effect, could it also be caused by the fact that most commercial airliners have 2 engines and these are at least 3 metres apart?

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    1. It's unlikely - the two engines would have to produce exactly the same sound in a phase-coherent way, which wouldn't be possible with random wind noise. The echo, on the other hand, produces two phase-coherent copies, which is why they can interfere like that.


      But moving two speakers that played the exact same noise could produce some kind of a whoosh as well. Would be interesting to try! One problem that I foresee is that the coherence may get lost over long distances because of random turbulences and temperature changes in the air.

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  5. Great post and nice analysis, Thank you! Did you consider interference between the front of the engine and back? It feels like the high pitched sound is being more direct in the path of the jet outlet?

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    1. It's not related to jet engines; you can also hear this effect with helicopters and single-propeller planes! Here's an interesting video with some recordings to continue the rabbit hole: https://www.youtube.com/watch?v=oWfVSDK3CWg

      Even passing cars can produce this effect. The best situation to hear it is when you're walking next to a building's hard wall and the cars are traveling by fast, making a lot of wind noise. Some "fatbikes" have tires that make just the perfect kind of sound for this effect as well.

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  6. A different phenomenon, but when walking close to a wall made of corrugated steel, I sometimes hear a high-pitched sound, a little bit like a fast "pewpewpewpew". This probably comes as some kind of an echo of the sound that comes when you kick a stone or something. But it's always e.g. a tunnel that has a wall made of corrugated steel. Thought this could be interesting, too!

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    1. Looks like the beginning of a rabbit hole for sure... I'm pretty sure I've heard something like that when sitting next to railway tracks in the summer. It would be one of the first signs that a train was coming.

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    2. I think the corrugated fence "pew" is different from the train track "pew", even though they sound similar. The fence-pew is something you often get from fences made from vertically overlapping wooden boards. These look too much like a magnified optical diffraction grating for it to be a coincidence.

      If you want to hear an awesome PEWPEW get hold of a metal Slinky and suspend it so that it's under a bit of tension. Then tap it with a pen or something. Sounds like a space battle.

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    3. They used steel cable under tension for the heat ray sound effect in the 1953 film "The war of the worlds"

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  7. Is it possible that there are in effect multiple paths through turbulent air?

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    1. Oh yes! It's probably a slightly different effect. You often hear the plane's sound randomly "waver" in and out, especially if it's high above. I'm also guessing this is caused by the turbulence and temperature variations in the air in between. (But that's just my speculation - I would love to see a deep dive on that one!)

      However, this steady frequency sweep seems to be coming from down below - it would require exactly two copies of the same sound being separated by a smoothly changing interval. I'd find it unlikely for the air turbulence to split the sound so neatly into two.

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  8. I think I'll need the last graph as a VST now

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  9. I had the exact same question the other day, thank you for your post. Here's another hypothesis that may contribute to the effect, as I *think* I have heard the sound differently when the day is overcast. Under some conditions, couldn't the same effect you observed be caused by reflection of the sound by a flat layer of clouds above the plane? This could be common when the plane is getting close to landing. Great writeup!

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    1. An intriguing question! I have no idea what clouds would do to sound. There might be some temperature layering going on when clouds look really flat? At least underwater it's know that temperature jumps will cause changes in sound speed, probably reflections as well. I wish it was true, what a poetic thought!

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    2. If thunder can boom around echoing off clouds, surely whooshes would also echo off a flat layer.

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  10. > Try it yourself: move your head towards a wall – or a laptop screen – and back away from it, while making a continuous 'hhhh' or 'shhh' noise. Listen closely but don't close your eyes, you might bump your nose.

    here is me doing it with the smartphone as the reflector, shhh-ing and moving the phone close and afar from my face rapidly. Partner immediately asked if everything is okay with me.

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  11. Struggling to find a recorded example right now, but have you ever heard an oscillating droning/ringing tone in certain kinds of hissy audio? I hear it often in rainy scenes in TVs and movies, as well as crowd noises in some sports matches. Searching the internet for mentions of it is quite difficult. I'd be curious what causes this phenomena, whether it's in the recorded audio itself or something having to do with the playback of it.

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    1. I might know what you mean. Could it be that a sound engineer has used a trick to add a simple "doubling" to make it sound like there's more raindrops or crowd than there really is? But the ear picks this repetition up as a ringing frequency.

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    2. Possibly... I'll see if I can find a recording.

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  12. This is kind of tangential, but it reminds me of the really weird zzzip sound that fireworks make in towns with masonry walls. (Which is to say, not in Indiana but you hear it in Budapest or Puerto Rico.) That's surely some kind of similar self-interference effect.

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  13. I used to hitchhike out of Montreal and sometimes the Turbotrain would slowly pass by and it made the whooshing sound. Look up UAC Turbotrain in Wikipedia

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  14. Thank you for the inspiring analysis!

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  15. This is actually similar to something us radio hams called multipath propagation, basically the same signal can reach you twice due to a reflection off an object or in the case of HF, both trips around the world, the echoed signal comes at a phase difference so it creates a kind of fading in the received signal, it also creates ghosting in analog TV.

    I believe your assumption that the sound is reflecting off the ground is correct, a lot of the sound that comes off an airplane is actually wing turbulance due to the wing creating lift, and when it creates lift, it pushes air downward, modern jet turbines are quite quiet, it's just a lower frequency version of the whistling sound you get when you're in the slipstream of another car on the motorway, the fact that air is being forced downwards naturally means it will hit the ground or building roofs.

    I've noticed that sometimes when i'm using my handie talkie in the garden at full volume, when i open the squelch and walk around i do hear an odd whooshing like an airplane, and i've never made the connection until now! it goes sweeeeee.

    It's also similar to beats and simulcast interferance, but those are caused by two sources emitting the same or similar frequency which interferes with each other, multi-engine aircraft can create similar whooses even on the ground because of that, and in the air, if the props are desynced, they can make a nice warbling!

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  16. Real-world comb filtering in recording is something that audio engineers working on film and video have dealt with for a long time. When actors are being recorded with live sound and standing next to a big flat surface, the mic can pick up their voice, and the reflected (and delayed by a few ms) voice from the flat surface. If it's a door and it's moving, or actors are walking, you can often hear a "whoosh" of comb filtering.

    It's seldom heard in high-value productions now because of ADR (Automated Dialogue Replacement) looping. That is: the dialogue is re-recorded in a studio and laid back over the video with the lips moving, so none of the sounds of the real world (traffic, air conditioners, planes, fire trucks, kids playing basketball, comb filtering) interfere with the dialog. The "natural" sounds you might hear in an outdoor scene are either dropped in from sound effects libraries, foley (footsteps), or layered under in a recording from location (sometimes a different location or time) that has no dialogue.

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